top of page

VENOM 2018

I worked on Venom as an Environment Generalist at Dneg. During the show I was part of multiple sequences. I procedurally textured the terrain and did set dressing for the end fight sequence. I also had a big part in a shot of the ambulance crashing. Modelling, look dev and finally lighting and rendering the roof, plus incorporating and rendering the many fx elements.


bottom of page